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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">procyber</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник кибернетики</journal-title><trans-title-group xml:lang="en"><trans-title>Proceedings in Cybernetics</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">1999-7604</issn><publisher><publisher-name>Бюджетное учреждение высшего образования Ханты-Мансийского автономного округа – Югры «Сургутский государственный университет»</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.34822/1999-7604-2021-3-41-45</article-id><article-id custom-type="elpub" pub-id-type="custom">procyber-380</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕХНИЧЕСКИЕ НАУКИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>Engeneering</subject></subj-group></article-categories><title-group><article-title>ОБЗОР И ТЕСТИРОВАНИЕ КОМПЬЮТЕРНЫХ ПРОГРАММ ДЛЯ ИГРЫ В СЁГИ</article-title><trans-title-group xml:lang="en"><trans-title>REVIEW AND TESTING OF COMPUTER SHOGI PROGRAMS</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Бобровская</surname><given-names>О. П.</given-names></name><name name-style="western" xml:lang="en"><surname>Bobrovskaya</surname><given-names>O. P.</given-names></name></name-alternatives><bio xml:lang="ru"><p>E-mail: o-bobrovskaya@mail.</p></bio><bio xml:lang="en"><p>E-mail: o-bobrovskaya@mail.ru</p></bio><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Лысенкова</surname><given-names>С. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Lysenkova</surname><given-names>S. A.</given-names></name></name-alternatives><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Сургутский государственный университет, Сургут</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Surgut State University, Surgut</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2021</year></pub-date><pub-date pub-type="epub"><day>29</day><month>10</month><year>2021</year></pub-date><volume>0</volume><issue>3 (43)</issue><fpage>41</fpage><lpage>45</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Бобровская О.П., Лысенкова С.А., 2021</copyright-statement><copyright-year>2021</copyright-year><copyright-holder xml:lang="ru">Бобровская О.П., Лысенкова С.А.</copyright-holder><copyright-holder xml:lang="en">Bobrovskaya O.P., Lysenkova S.A.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.vestcyber.ru/jour/article/view/380">https://www.vestcyber.ru/jour/article/view/380</self-uri><abstract><p>Описано тестирование и критерии выбора компьютерных программ для игры в сѐги. Определена зависимость времени обдумывания хода от ограничения глубины поиска с учетом среднего количества ходов в партии. Проведено соревнование с ограничением по времени для определения сильнейшей из выбранных программ, и установлена зависимость продолжительности партии от глубины поиска.</p></abstract><trans-abstract xml:lang="en"><p>The article describes testing of computer shogi programs and criteria for their selection. The dependence of time of thinking about a move on the search depth limitations with consideration of an average number of moves in the game is determined. A time-limited competition is hold to identify the strongest program out of selected ones. The dependence of game duration on the searchdepth is determined.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>компьютерные движки сѐги</kwd><kwd>USI</kwd><kwd>Gikou</kwd><kwd>Kristallweizen</kwd><kwd>YaneuraOu</kwd><kwd>Nozomi.</kwd></kwd-group><kwd-group xml:lang="en"><kwd>shogi computer engines</kwd><kwd>USI</kwd><kwd>Gikou</kwd><kwd>Kristallweizen</kwd><kwd>YaneuraOu</kwd><kwd>Nozomi.</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Record of Computer Shogi vs. Human Battle. URL: http://www.junichi-takada.jp/computerhsogi/comvshuman.html (дата обращения: 11.04.2021).</mixed-citation><mixed-citation xml:lang="en">Record of Computer Shogi vs. Human Battle. 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